Participatory worlds examine audience participation in the expansion of fictional worlds by contributing canonically in the content production and decision-making processes.
The project examined three transformative gaming practices: machinima, in-game photography and gamics.
Project conducted in the Ecuadorian Amazon to preserve cultural heritage, knowledge system, history and languages of indiginous communities.
This AHRC-funded project analysed comics COVID-19 shared on Instagram during the pandemic in order to identify patterns of public health communication.
Funded by CICODE and La Caixa Foundation and hosted by University of Granada, this project analysed how immigration has been portrayed in different media (film, fiction books, poetry, theatrical plays, and newspapers).
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