Book Release

Book release

The Press Start book is already out! This is not precisely news, as it was published in December 2021, but I had not had the chance to write a post about it. The book is available at Amazon Worldwide at cost price and contains an exploration of the practices covered by the project (machinima, in-game photography and gamics), interviews with artists and full colour images. Do not miss the opportunity to get your hands on this unique publication.

Press Start: The use of videogame assets in audience creative practices

ideogames are the dominant sector in the creative and entertainment industries with nearly 3 billion users worldwide and a projected market growth to exceed $200 billion by 2025.

Videogames are also a powerful storytelling and artistic medium that continue to inspire people around the world. For many, videogames are not just something they consume, but vehicles for telling their own stories and the canvases on which to express their art.

This book focuses on three categories of artistic practice that involve the employment, manipulation and/or alteration of videogame assets to convey stories and emotions: ‘machinima’, ‘in-game photography’ and ‘gamics’. Press Start: The use of videogame assets in audience creative practices features the artworks of 18 artists from different parts of the world who are active practitioners in the creation of films, pictures and comics within videogame worlds and through their assets. Through their own experiences, the book explores the current approaches, techniques and tools on the performance of these practices and reflects on what videogames can do for us and what we can learn from them.

Publication details

Publisher: Participatory Worlds. Distributor: Amazon. Publication date: 23 Dec 2021. Language: English. Pages: 118. ISBN: 978-1399902038

Posted in <a href="" rel="category tag">News</a>, <a href="" rel="category tag">Research</a>

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